Wyvern

Wyvern Skills

Cost: 10

You derive your skills from the Wyvern constellation. Your style trains to fight from the shadows, sneaking up behind foes to deliver devastating attacks to disable or destroy enemies. You are less concerned with fighting on the front lines, instead looking for opportunities to eliminate select targets from stealth.

Celerity

Cost: 4
Armor Source

Instead of wearing physical armor you have 2 armor points from your cunning and quickness. Focus for one minute, stretching, limbering up, or crouching to shake off your pain, to refresh these armor points. These armor points cannot be used if you have points from physical armor or another armor source.

Cheap Shot

Cost: 4

In a pinch you can capitalize on an opponent who is weakened by an Agony effect. If the opponent is struck by an Agony effect and they are role playing its effect you may deliver one attack using the skill A Knife in the Back or the skill Twist the Blade even if you are not behind them. You are very good at slipping an attack into someplace vital while the opponent is distracted by pain. You may only use this skill if you actually see an Agony effect strike an opponent and if the opponent acknowledges the hit through role play. You may only use this skill once for any particular Agony effect. Once the opponent purges the Agony, stops the role play, or attacks another character you lose the opportunity to use this skill.

Durability I

Cost: 4

You gain +1 to your Vitality attribute.

Elusive

Cost: 4

Once per short rest, you may use this skill when you successfully deliver a melee attack against a foe using A Knife in the Back, Twist the Knife, or Waylay and your opponent still stands after your assault. Spend a point of Air to gain an Elude defense that will negate the first melee, missile, or packet attack your target uses against you. This defense only works against the foe you attacked and is lost when you attack another opponent.

Escape Artist

Cost: 5

Spend 2 points of Water, role play for 3 seconds twisting out of your binding or stretching out your ailment, and call out “Purge” to end one Physical effect.

A Knife in the Back

Cost: 4

You can make a deadly attack from behind. If you are behind an opponent, spend two points of Air, call out “4 Damage,” and make a melee attack to backstab your foe.

Painful Poison

Cost: 3

You are skilled at creating a simple yet painful poison from common materials, and you always have some venom on your person that is inert until you activate it by spreading it on your blade. Focus for three seconds to apply a venom to your blade. You may deliver a poisonous strike with that blade. Spend a point of Fire, call out “Agony by Poison,” and make a melee attack to poison your foe.

Parry I

Cost: 3

Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.

Quickstep

Cost: 3

Spend a point of Water and call out “Purge” to end one Root, Slow, or Paralyze effect with an Elemental, Mental, Metabolic, or Physical trait.

Throat Slit

Cost: 4

If you are behind an opponent, spend a point of Fire, call out “Silence,” and make a melee attack from behind to silence your foe.

(You do not strike at the throat; the name of the skill is for flavor only.)

“It’s a hard endeavor, trying to spew out magical incantations when you are bleedin’ from a second mouth.” Dreveles the Dirty

Twin Weapons

Cost: 2
Requirements: Back Up Blade

You can fight with a long one handed weapon in each hand, or a spear and a medium length weapon. You can attack with these weapons, block melee attacks, and block missile attacks.

Twist the Blade

Cost: 4

If you are behind an opponent, spend a point of Earth, call out “Double 2 Damage,” and make a melee attack from behind to tear your foe.

Assassins from the Red Orchid school learn to not only stab their targets but to attack and draw out their blade with a terrible twisting motion that damages their target twice.

Uncanny Dodge I

Cost: 5

Once per long rest you may spend 2 points of Water and call out “Avoid” to negate one melee, missile, or packet attack that strikes you.

Waylay

Cost: 4

Once per short rest spend 2 points of Water, call out “Stun,” and make a melee attack from behind to knock an opponent out cold.

“Nighty night, pretty boy.” Malana Crisscross, the Tatterdemalion