Assassin

Assassin

Cost: 5

You are a master of poisons, although you must often ply your art in secret because poison is illegal in many countries. You gain “Poison” as a battle trait, and you may replace the trait of melee and missile attacks with the Poison trait.

Assassinate

Cost: 5
Requirement: A Knife in the Back

Your most feared attack is the ability to strike someone dead if you get behind them. Once per long rest, spend a point of Void, call out “Death,” and make a melee attack from behind.

Deadly Twist

Cost: 3
Requirement: Twist the Blade

Your Twist the Blade skill is more effective, and now does “Double 3 Damage.”

Elusive Strike

Cost: 5

As part of your planned strike you also plan to side step those who might attempt to capture you. Once per short rest spend a point of Earth and call out “Grant Defense, Elude” to set up your defense. This defense cannot be given to others.

Know Your Tools

Cost: 2

You have introduced poisons into your metabolism to slowly build your resistance against them. Once per short rest, spend a point of Water and call out “Resist” to negate one attack with the Poison trait.

Mask of Deception

Cost: 4

If your form is hidden by dark clothing, you may resist attempts to expose your location. You must be masked and hooded to use this skill, and you cannot have any skin showing except for the eye holes or eye slit in your mask or cowl. Spend a point of Fire to silently resist one Expose effect that is not delivered with a “By Your Name” delivery.

Poison Rain

Cost: 1

You may, when you receive a venom, change the type of attack from melee to missile if you apply it to an arrow, bolt, or thrown weapon.

The Serpent’s Touch

Cost: 3

You are a master of alchemical venoms. While characters are normally limited to one Grant Attack effect, alchemical venoms are now treated as special Imbue effects when they affect you. You no longer treat venoms as Grant effects, but rather you may apply one alchemical venom to each weapon you carry up to a maximum of three active venoms. You may strike with the weapon to make the attack indicated on the venom. Because these substances no longer count as Grant Attack effects, you may also have the Grant Attack effect from another source.

Once per event, when you use an attack granted to you by an alchemical venom, you may choose to not exhaust the attack and instead keep the venom active so you can use it again.