Griffon

Griffon Skills

Cost: 10

You derive your skills from the Griffon constellation. Your style trains to fight in the front lines, delivering damage to foes and destroying enemies. You are less concerned with defense, instead relying on offense to hold the line and carry your battles.

Battlefield Repair

Cost: 2

You can repair your own armor on the field away from a forge. Focus for one minute, kneeling or sitting as you adjust your armor, to refresh your armor points from physical armor you are wearing. You cannot be holding a weapon or punch shield while you focus to use this skill, though players with strap on shields can focus without pulling off that type of shield.

Critical Strike

Cost: 2

Spend 1 point of Earth, make a melee attack, and call out “4 Damage” to destroy your foes.

Crippling Blow

Cost: 4

Spend 1 point of Water, make a melee attack, and call out “Maim” to break limbs.

Desperate Dodge

Cost: 4

Once per long rest, spend a point of Void and call out “Avoid” to negate one melee, missile, or packet attack that strikes you.

Durability I

Cost: 4

You gain +1 to your Vitality attribute.

Durability II

Cost: 5

You gain +1 to your Vitality attribute.

Fearless

Cost: 2

Spend 1 point of Air and call out “Resist” to negate one attack with the Fear trait.

Heavy Armor

Cost: 2
Requirements: Medium Armor

You are skilled at wearing armor props worth up to 4 points of armor. You must be wearing the appropriate armor prop that is rated as heavy armor to use these armor points.

Medium Armor

Cost: 2

You are skilled at wearing armor props worth up to 3 points of armor. You must be wearing the appropriate armor prop that is rated as medium armor to use these armor points.

Resilience

Cost: 2

Spend 1 point of Water and call out “Heal 2 to Self” to shake off the effects of wounds.

“I can keep going. The wounds look worse than they feel.” Draskin the Unflinching

Parry I

Cost: 3

Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.

Parry II

Cost: 4

Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.

Rampage

Cost: 4

Spend 2 points of Air, make a melee attack, and call out “3 Damage” to lash out at your foes.

The line split and Dravon, having caught his breath, stepped forward and laid into his enemies.

Shake It Off

Cost: 4

Spend 2 points of Fire and call out “Purge” to end one Physical effect upon you.

Shield

Cost: 2
Requirements: Bucker

You can use a full sized shield in combat to block melee and missile attacks.

Twin Weapons

Cost: 2
Requirements: Back Up Blade

You can fight with a long one handed weapon in each hand, or a spear and a medium length weapon. You can attack with these weapons, block melee attacks, and block missile attacks.

Two Handed Fury

Cost: 3

While you are wielding a two handed sword, two handed hammer, or two handed mace in battle your Rampage damage is increased to 4 and your Critical Strike damage is increased to 5.

“There is a satisfying crunch when a great hammer crushes in the chest of an enemy.” Pread Marchest

Turn the Tide

Cost: 4

Spend a point of Fire, make a melee attack, and call out “2 Damage.” If the attack lands and the opponent acknowledges the strike with role play or negates it with a defense, call out “Heal 2 to Self” to shrug off damage.

Undeniable Strength

Cost: 2

Spend 2 points of Air and call out “Purge” to end one Weakness effect.