Griffon
Griffon Skills
Cost: 10You derive your skills from the Griffon constellation. Your style trains to fight in the front lines, delivering damage to foes and destroying enemies. You are less concerned with defense, instead relying on offense to hold the line and carry your battles.
Battlefield Repair
Cost: 2You can repair your own armor on the field away from a forge. Focus for one minute, kneeling or sitting as you adjust your armor, to refresh your armor points from physical armor you are wearing. You cannot be holding a weapon or punch shield while you focus to use this skill, though players with strap on shields can focus without pulling off that type of shield.
Critical Strike
Cost: 2Spend 1 point of Earth, make a melee attack, and call out “4 Damage” to destroy your foes.
Crippling Blow
Cost: 4Spend 1 point of Water, make a melee attack, and call out “Maim” to break limbs.
Desperate Dodge
Cost: 4Once per long rest, spend a point of Void and call out “Avoid” to negate one melee, missile, or packet attack that strikes you.
Durability I
Cost: 4You gain +1 to your Vitality attribute.
Durability II
Cost: 5You gain +1 to your Vitality attribute.
Fearless
Cost: 2Spend 1 point of Air and call out “Resist” to negate one attack with the Fear trait.
Heavy Armor
Cost: 2Requirements: Medium Armor
You are skilled at wearing armor props worth up to 4 points of armor. You must be wearing the appropriate armor prop that is rated as heavy armor to use these armor points.
Medium Armor
Cost: 2You are skilled at wearing armor props worth up to 3 points of armor. You must be wearing the appropriate armor prop that is rated as medium armor to use these armor points.
Resilience
Cost: 2Spend 1 point of Water and call out “Heal 2 to Self” to shake off the effects of wounds.
“I can keep going. The wounds look worse than they feel.” Draskin the UnflinchingParry I
Cost: 3Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.
Parry II
Cost: 4Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.
Rampage
Cost: 4Spend 2 points of Air, make a melee attack, and call out “3 Damage” to lash out at your foes.
The line split and Dravon, having caught his breath, stepped forward and laid into his enemies.Shake It Off
Cost: 4Spend 2 points of Fire and call out “Purge” to end one Physical effect upon you.
Shield
Cost: 2Requirements: Bucker
You can use a full sized shield in combat to block melee and missile attacks.
Twin Weapons
Cost: 2Requirements: Back Up Blade
You can fight with a long one handed weapon in each hand, or a spear and a medium length weapon. You can attack with these weapons, block melee attacks, and block missile attacks.
Two Handed Fury
Cost: 3While you are wielding a two handed sword, two handed hammer, or two handed mace in battle your Rampage damage is increased to 4 and your Critical Strike damage is increased to 5.
“There is a satisfying crunch when a great hammer crushes in the chest of an enemy.” Pread MarchestTurn the Tide
Cost: 4Spend a point of Fire, make a melee attack, and call out “2 Damage.” If the attack lands and the opponent acknowledges the strike with role play or negates it with a defense, call out “Heal 2 to Self” to shrug off damage.
Undeniable Strength
Cost: 2Spend 2 points of Air and call out “Purge” to end one Weakness effect.