Acrobat

Acrobat

Cost: 5

If you physically catch an arrow or a thrown weapon with only your hands you may call "Avoid" to negate its effect. You cannot be carrying anything in the hand you use to catch the projectile or wearing any kind of extended glove.

Acrobatic Defense

Cost: 5

Your speed and mobility make you more effective with skills that give you 2 points of armor. While you are not wearing an armor prop, skills that normally give you 2 points of armor instead give you 3 points of armor. This skill works with Armor of Flame, Celerity, and Mystic Armor. It will not work with skills give you more than 2 points of armor, such as Basilisk Speed.

Acrobatic Display

Cost: 3

Your display of acrobatics sends opponents away from you. Once per short rest, if you are fighting with a melee weapon, spend a point of Air, spin all the way around, and call out "Disengage."

Daring

Cost: 2

Spend a point of Fire and call out “Resist” to negate one Confusion or Fear attack.

Tumbling

Cost: 5

You can slip bonds and contort limbs to free yourself from physical effects. Once per short rest, spend a point of Water, role play for 3 seconds, and call out “Purge by Acrobatics” to purge one effect with a Physical trait. You may also spend 2 points of Water and focus for 10 seconds to slip shackle props off your body and end that effect.

Limber

Cost: 4

You exhaust one point of Earth to avoid any single effect caused by a physical challenge such as stepping off a platform into something nasty, mistakenly touching a web or other dangerous surface, or brushing up against something you shouldn't. This skill lets you avoid one effect detailed on a posted yellow information skill or explained by a guide. You cannot use this skill to avoid any effect delivered by an actual player, a trap, or contact poison. The skill can be used only so long as you immediately remove yourself from the surface or challenge by going back the way you came. You cannot go forward or linger in place after using this skill or you will take the effect. Call “Avoid by Acrobatics” when you use this skill.

Staggering Strike

Cost: 4

You use your speed to build momentum and deliver a strike to stagger an opponent, leaving them weak. Once per short rest, spend a point of Earth, call out "Short Weakness," and strike at an opponent with a staff or a one handed club.