Beastmaster

Beastmaster

Cost: 5

You draw strength and magical power from your affinity with natural beasts. You may grow and retract claws in both hands with which you may attack and parry. You may fight with a claw in each hand at the same time, but you may not fight with claws and other weapons or a shield. You may use one long claw and one medium claw. If you have another ability that also allows you to use claws, you may instead fight with two long claws. The time it takes to prepare the claws or put them away is the time it takes to grow or retract the claws.

Armed as the Hunter

Cost: 4

The claws you grow are more effective. You may use two full length long claws as your claw props instead of one long and one medium claw. If you are also a Ranger with the Woodcraft Weaponry skill you may fight with a spear and a long claw. If you also have the With Bow and Sword skill you may fight with a long claw and a bow prop in your off hand.

Claw Frenzy

Cost: 3

Once per long rest, spend a point of Void and call out “Claw Frenzy” while you are fighting with claws. You may call out “3 Damage” with each claw attack until you land three successful strikes, until you use another skill, until you rest, or until you are rendered helpless or unconscious. In order to count as a successful strike, you must strike an opponent who acknowledges the attack with role play. Your attacks that are negated with defenses do not count as successful strikes.

If you use this ability while under the Frenzy effect, you may instead call out “4 Damage” with your Claw Frenzy attacks.

Durability of the Beasts

Cost: 5

You gain +1 to your Vitality attribute.

Last Stand

Cost: 3

Once per long rest, spend a point of Void and call out “Resist by Will” to negate a melee attack that strikes you.

Nature's Renewal

Cost: 3

Once per event, so long as you are in the wilderness, you may take a long rest in only one minute. For this one long rest the wilderness is treated as your sanctuary. This skill may only be used where you are touching a tree or there are multiple trees between you and any visible buildings.

No Escaping the Hunt

Cost: 5

Spend a point of Water, call out "Short Slow," and make a melee attack to hamstring your prey with your claws or weapon.

No Time to Bleed

Cost: 2

Any healing effect with the “to Self” trait is increased by 1.

“Lick your wounds if you have to, but keep fighting!” Crimson Crow