Corsair

Corsair

Cost: 5

If you are within 20' of a large body of water, on an adventure where you are on a boat or over water, or in the Sea of Mists, all healing effects that you receive from others are increased by 1.

Superior Footwork

Cost: 5

The sea all too often claims those wearing heavy armor. So long as you are not wearing heavy armor you can add 1 to your armor total, provided this does not bring your total armor higher than 4 points.

The Corsair's Parry

Cost: 5

Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.

Iron Stomach

Cost: 3

You eat and drink barely edible foodstuffs and spirits that would make others sick, and your constitution is hardy because of it. Once per short rest, spend a point of Earth and call out "Purge" to end on effect with a metabolic trait.

Ship to Ship

Cost: 3

You can launch a particularly effective thrown weapon attack as you board a ship. Once per short rest, spend a point of Fire, call out either "Agony" or "4 Damage," and make a thrown weapon attack as an opening before you engage in a melee.

Prepare to Be Boarded

Cost: 4

Once per long rest, spend two points of Air, call out "4 Damage," and make a melee attack.

Sea Legs

Cost: 3

You exhaust one point of Water to avoid any single effect caused by a physical challenge such as stepping off a platform into something nasty, mistakenly touching a web or other dangerous surface, or brushing up against something you shouldn't. This skill lets you avoid one effect detailed on a posted yellow information skill or explained by a guide. You cannot use this skill to avoid any effect delivered by an actual player, a trap, or contact poison. The skill can be used only so long as you immediately remove yourself from the surface or challenge by going back the way you came. You cannot go forward or linger in place after using this skill or you will take the effect. Call “With Sea Legs, Avoid” when you use this skill.

Witty Repartee

Cost: 4

Your wit and confidence shine through, allowing you to shake off a Mental effect. Spend a point of Fire, speak the witty remark, and call out “Purge” to end one Mental effect that has befallen you.