Scholar

Scholar

Cost: 5

Spend a point of Water and call out “Resist” to negate one Inflict card attached to or hidden within a book, scroll, or other text prop.

Always Prepared

Cost: 4

Once per event you may refresh one of your “per event” or “per long rest” skills. Choose a skill you have already used, focus for three seconds, and call out “Refresh [Skill Name] by Insight” to gain an additional use of that skill.

Anticipate Attack

Cost: 5

Once per long rest, spend a two points of Fire and call out “Avoid by Anticipation” to negate one melee, missile or packet attack.

Combat Analysis

Cost: 5

Once per short rest, spend a point of Earth, point at a foe, and call out “Quite fascinating…” and then put a hand to your chin and call out “Grant Defense, Elude by Insight” to give yourself a defense against that foe. Call out “Elude” to negate the first called melee, missile, or packet attack from that foe that strikes you. This defense will only work against that one foe, and it fades when the foe dies and when you rest.

Mental Clarity

Cost: 4

Once per long rest, spend a point of Water and call out “Purge” to end on effect with a Mental trait.

Perfect Recall

Cost: 5

If you hear or see some important information in game, you can spend time between event to try to recall bits and pieces of that information. You submit a request to plot for clarification on something you witnessed in game. Although you can ask for clarification about something you witnessed; you can only ask about and get information about what you actually experienced. Plot may decide to give you additional details or understanding of the event to reflect your exceptional memory.

This type of information skill is limited in scope. It is not powerful enough to replace good note taking, nor would it ever provide a transcript or long description of information after the fact but it can provide a sentence or two of clarification, and perhaps a name and its spelling if that is part of your inquiry. Asking about information that was not freely presented in the scene will always fail.

Too Long Studying

Cost: 2

After a long rest, probably involving a lot of reading, you may sacrifice a point of Vitality to gain a point of Air. Until your next long rest, your Vitality total is reduced by 1, but your Air total is increased by 1. You cannot reduce your Vitality nor can you increase your Air more than one point. If, for some reason, you only have one point of total Vitality then you cannot use this skill. You may, at the end of each long rest, decide whether you will use this skill or not. If you use it, call out “Imbue by Study” as you end your rest.