Gladiator

Gladiator

Cost: 5

Once per short rest, when an opponent drops and you are the only one attacking them, heal a point of Vitality.

Double Glaive

Cost: 2

You have the ability to use a double glaive in combat. This weapon is a shafted weapon with a blade on both ends. It has a minimum length of 48" and a maximum length of 64". A double glaive is constructed in a manner similar to a staff, except it has a blade at both ends. Each blade must be at least 1/3 of its entire length. The double glaive can be held in the middle, and you can choke up and hold the bladed portion if you have gauntlets to protect your hands. You can also block with the double glaive with one hand although you can not attack while using the weapon in this fashion, and if you have a skill that allows you to use two weapons you can use a weapon in your other hand so long as it is medium length or less.

Durability of the Gladiator

Cost: 5

You gain +1 to your Vitality attribute.

Great Glaive

Cost: 2

You can use a great glaive. This two handed weapon is a double bladed polearm. The weapon has a minimum length of 60" and can be no more than 72" long. Each end has a polearm blade and full 5/8" padding that covers at least 1/3 of the total length of the blade. The middle section of the great glaive must also be padded, although you can use 3/8” padding for the grip of the staff so long as the full 5/8” is used for the striking surfaces. The great glaive can be held in the middle, and you can choke up and hold the bladed portion if you have gauntlets to protect your hands. The great glaive cannot be used in one hand.

I Know That Tactic

Cost: 5

Once per long rest, spend 2 points of Fire and call out "Avoid by Cunning" to negate one melee attack and learn how to avoid that attack's specific effect. Until you rest, each time you are hit by a melee attack with the same effect (including that specific numeric modifier) you may spend a point of Fire and call out "Avoid by Cunning" to negate the melee attack. If you use this ability on, for example, a melee attack for "4 Damage" you may then spend a point of Fire to negate an later melee attacks that also has "4 Damage" as the effect, even if the trait is different.

Last Stand

Cost: 3

Once per long rest, spend a point of Void and call out “Resist by Will” to negate a melee attack that strikes you.

Rile Up the Crowd

Cost: 4

You have developed a unique way to excite the crowd and restore your ability to fight. You choose a unique pose and slogan that go together and take at least 3 seconds to perform. Once per long rest, you can do this move to Refresh a point of Earth, Fire or Water. If there is an actual crowd during the fight and cheers erupt when you role play you may, instead, Refresh 2 attribute points.

No Time to Bleed

Cost: 2

Any healing effect with the “to Self” trait is increased by 1.