Spells of Gloaming

Contagion

Cost: 4
With Gloaming, I weave a Contagion.

You can remove a disease effect from someone and twist its power to deliver it to another foe. Spend 2 points of Air, speak the incantation, call out "Cure Disease by Gloaming," and touch a target to draw the disease from their veins and twist it with the power of Gloaming. You are empowered to cast that disease forth by making two attacks to spread the contagion. If disease was indeed removed from the first target, then two times you may call out "2 Damage by Disease" and make an attack. This spell ends when those two attacks are used, you cast this spell again, when you take a short rest or a long rest, and at the end of the event. You cannot use this spell if you do not have a diseased target to draw the disease from.

Dance of Undeath

Cost: 2
With Gloaming, I invoke the dance of undeath.

You may force an undead creature to be rooted to the spot. If you believe the target to be undead, spend a point of Water, speak the incantation, call out "Root to Undead" and make an attack to halt the movement of your undead foe.

The Dread Gaze

Cost: 4
With Gloaming, I adjure the dread gaze.

You invoke mind-numbing fear within the target, causing them to freeze in their tracks. Spend 2 points of Earth, speak the incantation, call out "Paralyze by Fear" and make an attack to freeze your target with fear.

Eternal Rest

Cost: 2
With Gloaming, I evoke eternal rest.

You call on the power of Gloaming to destroy an undead abomination. Spend a point of Fire, speak the incantation, call out "6 Damage to Undead," and make an attack to destroy it.

Life Steal

Cost: 3
With Gloaming, I weave magic to steal your life.

You steal life essence from a target and store it within yourself to restore at a later time. Spend a point of Earth, speak the incantation, call out "2 Damage by Aging," and make an attack. If the attack strikes the target and the target acknowledges the hit with role play or negates it with a defense, you are empowered with one touch attack for "Heal 2 by Gloaming." This touch attack lasts until you use it to heal, this spell is cast again, you take a long rest, or when the event ends.

A Mask of Fright

Cost: 2
With Gloaming, I invoke a mask of fright.

You insert yourself within the target's deepest fears, preventing them from attacking you. Spend a point of Fire, speak the incantation, call out "Repel by Fear" and make a attack to drive your foe away.

Proscribe Undead

Cost: 1
With Gloaming, I adjure magic and proscribe undead.

You threaten undead with eternal torment greater than what they already know. Spend a point of Water, speak the incantation, call out "Repel to Undead" make an attack to drive back the undead.

The Undead's Torment

Cost: 1
With Gloaming, I adjure the undead to be tormented.

You may cause any undead to cry out in anguish. Spend a point of Fire, speak the incantation, and cry out "By My Voice, Expose Undead by Gloaming" as loud as you wish. Anyone who hears the cry and has the Undead trait must also cry out.

With the Tongue of the Grave

Cost: 1
With Gloaming, I weave the tongue of the grave.

You are granted the ability to converse with a spirit of the dead. Spend a point of Air, speak the incantation, call out "Speak to Dead" and make a packet attack at a spirit you believe to be dead. If it hits the target, the target may speak with you if it wishes to. This spell does not force the spirit to speak, nor will it prevent the spirit from continuing on its journey. The attribute cost is exhausted only if the subject acknowledges the use of the spell with role play or negates it with a defense.

A Withered Limb

Cost: 2
With Gloaming, I invoke a withered limb.

You infect a limb with vile taint. Spend a point of Earth, speak the incantation, call out "Maim [Limb] by Disease" and make an attack. If you are delivering this spell as a melee attack, you must strike the limb and the verbal is “Maim by Disease.”

Wrack the Flesh

Cost: 2
With Gloaming, I invoke magic to wrack the flesh.

You force writhing pain upon the target. Spend a point of Water, call out "Agony by Aging" and make an attack to cause pain in your foe.