Paladin of Light

Paladin of Light

Cost: 5
Paladin: You may only take one Paladin header.

You gain Light as a battle trait. You may replace the battle trait of attacks with Damage or Agony as the effect with Light or any other battle trait you have gained.

Armored in Radiance

Cost: 3

Requirements: Heavy Armor

You may imbue your heavy armor with radiance to protect you. Once per long rest, spend a point of Void and call out “Armor me in radiance! Imbue by Light” to activate this power. You negate the next 3 called melee, missile, or packet attacks that strike you. Call “Guard by Light” for each attack you negate. You must be wearing a heavy armor prop with a helmet or pauldrons to use this power.

Darkness, My Enemy

Cost: 4

If you witness an enemy use an attack or defense with the "by Malediction" or "by Darkness" trait you may spend a point of Air to gain two melee attacks against that enemy. Call out "2 Damage by Light" with each strike. If the enemy leaves your field of vision or you become unsure which enemy called on that dark power then the effect ends. If you activate this skill while you still have an unused attacks from previously using this skill then those attacks are lost.

Lay on Hands

Cost: 3

Spend a point of Fire, call out “Heal 2 by Light,” and touch the recipient with a packet. You may use this skill if you are holding a weapon or shield in your other hand. If you used this skill on someone other than yourself your next use of this skill, if it also is on someone other than yourself, has no attribute cost.

Heart of Radiance

Cost: 3

Spend a point of Water and call out “Resist by Light” to negate one attack based on Darkness, Disease, or Despair. Spend 2 points of Water and call out “Resist by Light” to negate one attack based on Malediction.

In Shining Armor

Cost: 5

If you are wearing a metal armor prop with a helmet or pauldrons, you gain an additional point of armor. You cannot use this skill in combination with skills that allow you to use an alternate armor prop as your heavy armor; you must be wearing a prop that is metal or made to look like metal, and you must be wearing either a helmet or pauldrons.

Reveal the Darkness

Cost: 2

Spend a point of Fire and call out “By My Voice, Expose Malediction by Light" to reveal tainted creatures. Alternately, you may instead call out “By My Voice, Expose Demon by Light” to reveal demonic presence.

Searing Light

Cost: 3

Spend a point of Fire, call out “Agony by Light,” and make a melee attack to sear an opponent with a painfully dazzling radiance.