Manticore

Manticore Skills

Cost: 10

You derive your skills from the Manticore constellation. You have learned a variety of offensive skills to destroy your enemies while skirmishing, or with archery attacks from range.

Better Lucky Than Good

Cost: 2

Once per event if you are unstable and you are about to die because your one minute death count is expiring you may choose to become stable instead. You receive the effect of a Stabilize. You may also use this skill by spending a point of Void.

Celerity

Cost: 4
Armor Source

Instead of wearing physical armor you have 2 armor points from your cunning and quickness. Focus for one minute, stretching, limbering up, or crouching to shake off your pain, to refresh these armor points. These armor points cannot be used if you have points from physical armor or another armor source.

The Crucial Shot

Cost: 2

Spend a point of Earth, make a missile attack with a bow or crossbow, and call out “4 Damage” to make a deadly missile attack.

A Disarming Shot

Cost: 3

You are capable of precise shots that knock weapons and items from the hands of your targets. Spend a point of Water, call out "Disarm [Limb]" and fire an arrow. If it hits the target, the target takes the effect of a Disarm.

Durability I

Cost: 4

You gain +1 to your Vitality attribute.

Durability II

Cost: 5

You gain +1 to your Vitality attribute.

Enhanced Quiver

Cost: 2

Your quiver now holds 20 arrows instead of 12.

From Ash to Iron

Cost:4
Requirements: Archer

You may strengthen your bow so it can be used to block melee and missile attacks. If you have skill with another melee weapon you may block with your bow in your off hand while using a one handed weapon in your main hand. The bow prop must be approved by staff as a blocking weapon. Using it in such a manner snaps the string and makes it unable to fire arrows until you focus for at least 3 seconds to "restring" the bow. You may not under any circumstance strike an opponent with your bow prop.

Medium Armor

Cost: 2

You are skilled at wearing armor props worth up to 3 points of armor. You must be wearing the appropriate armor prop that is rated as medium armor to use these armor points.

Parry I

Cost: 3

Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.

Quickshot

Cost: 4

Spend a point of Air, make a missile attack with a bow or crossbow, and call out “2 Damage” to snap off an enhanced missile attack.

Quickstep

Cost: 3

Spend a point of Water and call out “Purge” to end one Root, Slow, or Paralyze effect with an Elemental, Mental, Metabolic, or Physical trait.

Resilience

Cost: 2

Spend 1 point of Water and call out “Heal 2 to Self” to shake off the effects of wounds.

Shooting The Nerve

Cost: 3

Spend a point of Fire, make a missile attack with a bow or crossbow, and call out “Agony” to make a precise nerve strike with the weapon.

Uncanny Dodge I

Cost: 5

Once per long rest you may spend 2 points of Water and call out “Avoid” to negate one melee, missile, or packet attack that strikes you.

With Bow and Sword

Cost: 3

If you have skill in a melee weapon you may now deliver your archery missile skills from this header as melee attacks while wielding that weapon.