Manticore
Manticore Skills
Cost: 10You derive your skills from the Manticore constellation. You have learned a variety of offensive skills to destroy your enemies while skirmishing, or with archery attacks from range.
Better Lucky Than Good
Cost: 2Once per event if you are unstable and you are about to die because your one minute death count is expiring you may choose to become stable instead. You receive the effect of a Stabilize. You may also use this skill by spending a point of Void.
Celerity
Cost: 4Armor Source
Instead of wearing physical armor you have 2 armor points from your cunning and quickness. Focus for one minute, stretching, limbering up, or crouching to shake off your pain, to refresh these armor points. These armor points cannot be used if you have points from physical armor or another armor source.
The Crucial Shot
Cost: 2Spend a point of Earth, make a missile attack with a bow or crossbow, and call out “4 Damage” to make a deadly missile attack.
A Disarming Shot
Cost: 3You are capable of precise shots that knock weapons and items from the hands of your targets. Spend a point of Water, call out "Disarm [Limb]" and fire an arrow. If it hits the target, the target takes the effect of a Disarm.
Durability I
Cost: 4You gain +1 to your Vitality attribute.
Durability II
Cost: 5You gain +1 to your Vitality attribute.
Enhanced Quiver
Cost: 2Your quiver now holds 20 arrows instead of 12.
From Ash to Iron
Cost:4Requirements: Archer
You may strengthen your bow so it can be used to block melee and missile attacks. If you have skill with another melee weapon you may block with your bow in your off hand while using a one handed weapon in your main hand. The bow prop must be approved by staff as a blocking weapon. Using it in such a manner snaps the string and makes it unable to fire arrows until you focus for at least 3 seconds to "restring" the bow. You may not under any circumstance strike an opponent with your bow prop.
Medium Armor
Cost: 2You are skilled at wearing armor props worth up to 3 points of armor. You must be wearing the appropriate armor prop that is rated as medium armor to use these armor points.
Parry I
Cost: 3Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.
Quickshot
Cost: 4Spend a point of Air, make a missile attack with a bow or crossbow, and call out “2 Damage” to snap off an enhanced missile attack.
Quickstep
Cost: 3Spend a point of Water and call out “Purge” to end one Root, Slow, or Paralyze effect with an Elemental, Mental, Metabolic, or Physical trait.
Resilience
Cost: 2Spend 1 point of Water and call out “Heal 2 to Self” to shake off the effects of wounds.
Shooting The Nerve
Cost: 3Spend a point of Fire, make a missile attack with a bow or crossbow, and call out “Agony” to make a precise nerve strike with the weapon.
Uncanny Dodge I
Cost: 5Once per long rest you may spend 2 points of Water and call out “Avoid” to negate one melee, missile, or packet attack that strikes you.
With Bow and Sword
Cost: 3If you have skill in a melee weapon you may now deliver your archery missile skills from this header as melee attacks while wielding that weapon.