Spells of Primal

The Drowning Foe

Cost: 2
With Primal, I invoke water to drown you.

You summon up the essence of water to choke your foe. Spend a point of Water, speak the incantation, call out "Agony by Water" and make an attack to choke the opponent with water.

Earthen Fortress

Cost: 3
With Primal, I conjure an earthen fortress.

You surround yourself with elemental earth to protect yourself. Once per long rest spend a point of Water, speak the incantation, call out “Grant 5 Protection” to raise your elemental barrier. When you cast this spell you also take the effect of Root. You may end the Root effect at any time, but if you do then all remaining points of protection are lost. The Root effect ends when the last point of Protection from this spell is lost, including if you accept another Grant Protection effect.

Elemental Fortification

Cost: 4
With Primal, I conjure an elemental fortification.

You protect the recipient from elemental energies. Spend a point of Water, speak the incantation, call out “Grant Elemental Defense, Shield,” and make a packet or touch attack to protect the ally from elemental attacks.

Engulf

Cost: 5
With Primal, I invoke earth to engulf this foe.

You call forth the very Earth to engulf and entrap your foes. Spend two points of Earth, speak the incantation, call out "Paralyze by Earth" and make an attack to trap the opponent in an earthen prison.

Flowing Elements

Cost: 2
With Primal, I infuse the flowing elements.

Requirement: Avalanche or Reign of Fire

You empower your Avalanche or Reign of Fire ability when you cast this spell. Speak the incantation and call out “Imbue by Primal.” For the rest of the event, the first two times after each short rest that you attack using either Avalanche or Reign of Fire you need not spend Air.

(Although this spell has no attribute cost and can last an entire event, like any active spell you will need to cast it again if you are killed.)

Roots Run Deep

Cost: 3
With Primal, I invoke roots to run deep.

You call upon the very Earth to entrap a foe, rooting them to the ground. Spend a point of Earth, speak the incantation, call out "Root by Earth," and make an attack to root the enemy in place.

Unravel the Elements

Cost: 2
With Primal, I evoke an elemental unraveling.

You shape forces to unravel an elemental creature. Spend a point of Fire, speak the incantation, call out “6 Damage to Elemental,” and make an attack to destroy an elemental foe.

Winter's Breath

Cost: 2
With Primal, I evoke the winter’s breath.

You evoke a bolt of ice to destroy a foe. Spend a point of Fire, speak the incantation, call out "4 Damage by Ice," and make an attack to batter an enemy with deadly ice.