Runeforging

Runeforging

Cost: 5

You create powerful runes from both common elements and exotic True Elements. In order to use Runeforging you must have a forge with a book of Runes and other trappings to make the area look good and add atmosphere. Once you set up this forge for the event it cannot be moved.

Using the Earth, Fire, and Water Runeforging skills is fairly straightforward. You spend your own attributes to prepare a Rune at your forge and role play adding it to your weapon, armor, or to decorate your flesh. When you spend attributes on a Rune, any other materials you might use are assumed to be common enough that you have them on hand in your forge and don’t have to track them. Once you carry inscribed Runes, you can use each Rune one time on your adventures. You maintain the magic of these Runes; the magic of these Runes fades when you take a long rest.

Although Runeforging has some benefits over normal magic, one disadvantage is that you cannot choose what to cast on the fly. You prepare an array of Runes at your forge and those are what you have available as you adventure.

You can also create Runes with True Elements using the Forge True Elements skill. You create and inscribe these Runes in the same way using Earth, Fire, and Water Runeforging except that you consume True Elements instead of attributes and the substances last until the end of the event.

If you use one of your Runes on yourself and it has a Grant effect then you can treat it as if it was an Extra Grant effect. You can only have one of these special runes on yourself at one time.

Forge True Elements

Cost: 2
Requirement: Earth, Fire or Water Runeforging

If you have the Earth, Fire or Water Runeforging skill you can consume True Elements instead of attribute points when you create runes using those skills. Each True Element is treated as one attribute point; True Earth can be used for Earth when using Earth Runeforging, True Fire can be used for Fire when using Fire Runeforging, and True Water can be used for Water when using Water Runeforging. Each event you are limited in how many True Elements you can consume to make Runes; you can use a number of True Elements in place of attribute points equal to your Air attribute. These special Runes last until the end of the event; they do not fade when you take a long rest.

Earth Runeforging

Cost: 5

You can spend points of Earth at your forge to create runes with the Earth Rune identifier. Your book of Runes now has formulas for all Earth Rune recipes in this rule book. Spend one minute at your forge, choose one or more common Earth Runes, and forge them onto a piece of armor. Only you can use these Runes (although Runes that themselves create a beneficial effect can be used on others) and their magic fades when you take a long rest.

Fire Runeforging

Cost: 5

You can spend points of Fire at your forge to create runes with the Fire Rune identifier. Your recipe book now has formulas for all Fire Rune recipes in this rule book. These runes expire at the end of the event. Spend one minute at your forge, choose one or more common Fire Runes, and forge them onto a weapon. Only you can use these Runes (although Runes that themselves create a beneficial effect can be used on others) and their magic fades when you take a long rest.

Water Runeforging

Cost: 5

You can spend points of Water at your forge to create runes with the Water Rune identifier. Your recipe book now has formulas for all Water Rune recipes in this rule book. These runes expire at the end of the event. Spend one minute at your forge, choose one or more common Water Runes, and forge them onto your body and spirit. These runes create a crystalline form on your skin without drawing blood. Only you can use these Runes (although Runes that themselves create a beneficial effect can be used on others) and their magic fades when you take a long rest.

True Runeforging

Cost: 2
Requirement: Earth, Fire or Water Runeforging

You can use True Runeforging recipes to create permanent runes that you can trade and that do not expire at the end of the event. This process usually takes days; you create your runes and consume True Elements at check in at the start an event. It is possible, though uncommon, to encounter a Spirit of the Forge during an event that will allow players to use True Runeforging in minutes instead of days, allowing players to make these runes during the course of an event. These Runes have game tags associated with them and unlike other types of Runes they can be traded to other players and used without any Runeforging skill.

Weapon Knowledge

Cost: 3

You have a better understanding of the weight and structure of the weapons you use. Once per short rest you may call out “Resist” to negate one Destroy or Disarm attack. This skill has no attribute cost.