Spells of Sovereign

A Command to Step Aside

Cost: 2
With Sovereign, I adjure you to step aside.

You call forth magic to send away an antagonist. Spend a point of Earth, speak the incantation, call out "Repel by Will" and make an attack to drive back your enemy.

Drop the Weapon!

Cost: 3
With Sovereign, I adjure you to drop the weapon.
Requirement: The ability to deliver spells as a packet attack.
Cannot be delivered with a melee attack.

By overriding the functions of the brain, you prevent the opponent from using one hand. To deliver this spell as a packet attack, spend a point of Water, speak the incantation, call out "Disarm [Hand] by Will," and make a packet attack. This spell cannot be delivered as a melee attack.

Free the Mind

Cost: 4
With Sovereign, I instill you to free your mind.

You invoke Sovereign to clear the recipient’s mind of hostile magic. Spend 1 point of Water, speak the incantation, call out "Cure Mental by Sovereign," and make a packet or touch attack to rid their mind of hostile magic.

Imprison

Cost: 5
With Sovereign, I invoke a prison.

You imprison an opponent in magical bonds. Spend 2 points of Earth, speak the incantation, call out "Paralyze by Earth" and make an attack to imprison your enemy.

Mental Fortification

Cost: 4
With Sovereign, I conjure a mental fortification.

You protect the recipient from mental control. Spend a point of Water, speak the incantation, call out “Grant Mental Defense, Shield,” and make a packet or touch attack to protect the ally from mental attacks.

Obey Not the False Kings

Cost: 2
With Sovereign, I evoke wrath against false kings

You strike at a demonic servant of corrupt rule. Spend a point of Fire, speak the incantation, call out "6 Damage to Demon," and make an attack to destroy a demon before you.

Struck Silent

Cost: 2
With Sovereign, I invoke magic to strike you silent.

You may take control of the mind and prevent a foe from speaking, yelling, or making any type of noise. Spend a point of Fire, speak the incantation, call out "Silence by Will" and make an attack to quiet the prattle of your enemy.

The Swift Hand of Vengeance

Cost: 4
With Sovereign, I evoke the swift hand of vengeance.

You call forth magic to end the victim's life. Once per event, spend a point of Void, speak the incantation, call out "Death by Will" and make an attack to execute the guilty and seditious.

The Unseen Hand

Cost: 1
With Sovereign, I weave strands to the unseen hand.

Many beings are touched by the strands of Sovereign as they make deals and receive orders by someone with more purpose. You attempt to find those strands and read them, gaining visions from enemies about who might be ultimately responsible for their actions. When an enemy has been defeated and you feel that there might be some complex act behind their actions you may, once per event, attempt to find strands that reveal those plans. Exhaust a use of the skill, speak the incantation, touch a helpless, unconscious, or dead subject, and call out "Speak to Sovereign" to whisper "Who is responsible for this?" to that individual. This is a difficult power to use because mindless creatures and minions that have not dealt directly with the enemy you seek will lack the strands of magic you wish to read. This skill is better used on more intelligent foes who are more likely to have an understanding of the plans that are in motion and thus more likely to be touched by the strand of Sovereign you must read. Clueless minions might not respond, or they might call out "No Effect" and waste your use. For some enemies the strands of Sovereign will be empowered and spirits will enter the individual and whisper some bit of knowledge to you about who might be leading, hiring, or empowering your enemies. Some powerful casters can ward minions against this kind of divination and sometimes the strands of Sovereign necessary for this divination are simply not present to read. You may also use this skill by spending a point of Void and adding “With Void,” before the verbal when you call it out.