Gorgon
Gorgon Skills Cost: 10
You derive your skills from the Gorgon constellation. Like an armored bull you are skilled in heavy armor, and specialize at taking punishment and hindering or destroying enemies in the front line.
Critical Strike
Cost: 2Spend 1 point of Earth, make a melee attack, and call out “4 Damage” to destroy your foes.
Battlefield Repair
Cost: 2You can repair your own armor on the field away from a forge. Focus for one minute, kneeling or sitting as you adjust your armor, to refresh your armor points from physical armor you are wearing. You cannot be holding a weapon or punch shield while you focus to use this skill, though players with strap on shields can focus without pulling off that type of shield.
Bolstered
Cost: 3When you receive a Heal effect from another character you may spend a point of Air and call out “Increased” to increase the Heal effect by 1 point.
Clear the Area
Cost: 3Once per short rest, if you are wielding a weapon, spend 1 point of Air to use the Disengage effect.
Drive Them Back
Cost: 2Spend 1 point of Fire, make a melee attack, and call out “Agony” to cause great pain in your foes and halt their attacks.
Durability I
Cost: 4You gain +1 to your Vitality attribute.
Durability II
Cost: 5You gain +1 to your Vitality attribute.
Durability III
Cost: 6You gain +1 to your Vitality attribute.
Earthen Grasp
Cost: 4Spend 1 point of Water, make a melee attack, and call out “Short Slow by Earth” to slow your foes.
Beware the breath of the Gorgon, for it stiffens limbs and slows the march.Fearless
Cost: 2Spend 1 point of Air and call out “Resist” to negate one attack with the Fear trait.
Fortitude
Cost: 4Spend 2 points of Fire and call out “Purge” to end one Metabolic effect upon you.
Varion Greysmith shook off the poison, looked back at the assassin, and raised his weapon. “I’ve had to hold down drink more vile than your venom, cur.”Heavy Armor
Cost: 2Requirements: Medium Armor
You are skilled at wearing armor props worth up to 4 points of armor. You must be wearing the appropriate armor prop that is rated as heavy armor to use these armor points.
Medium Armor
Cost: 2You are skilled at wearing armor props worth up to 3 points of armor. You must be wearing the appropriate armor prop that is rated as medium armor to use these armor points.
Resilience
Cost: 2Spend 1 point of Water and call out “Heal 2 to Self” to shake off the effects of wounds.
“I can keep going. The wounds look worse than they feel.” Draskin the UnflinchingParry I
Cost: 3Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.
Parry II
Cost: 4Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.
Parry III
Cost: 5Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.
Shield
Cost: 2Requirements: Buckler
You can use a full sized shield in combat to block melee and missile attacks.
Steel Shell
Cost: 5Requirements: Heavy Armor
You must be wearing heavy armor with either pauldrons or a helmet to use this skill. Spend two points of your own armor points and call out “With Armor, Resist” to negate one melee, missile, or packet attack with an Elemental or Physical trait. You must have at least 2 available armor points and exhaust two points of that armor to use this skill.
Twin Weapons
Cost: 2Requirements: Back Up Blade
You can fight with a long one handed weapon in each hand, or a spear and a medium length weapon. You can attack with these weapons, block melee attacks, and block missile attacks.
Will To Live
Cost: 4Spend 1 point of Void and call out “Reduced” when you are struck by a Death effect. You negate the Death effect and instead take 10 Damage.
The Mercenary Company called the Black Jackals have a name for when a warrior is hit by an effect which would instantly slay a lesser soldier and that warrior still remains standing; they call it “drinking death.”