Shadowmancer

Shadowmancer

Cost: 5

You cannot take this header if you have the Luminist or Paladin of Light header.

You gain Shadow as a battle trait, and you may replace the trait of Gloaming spells with Shadow. You also gain Shadow as a beneficial trait. You may replace the trait of beneficial effects from skills in your Primary headers with the Shadow trait.

Your Shadowmancer skills that are delivered as packet attacks are not spells; you can use them while holding a weapon or shield in your off hand so long as you are not actively blocking with that item. Silence will prevent you from making packet attacks, however, as you can no longer hear the whispers of the Shadow Plane.

(You cannot use packet attacks while blocking or being struck by melee attacks as normal.)

A Cloak of Shadow

Cost: 5
Spirit Form

You may protect yourself from harm by drawing a dark, hooded cloak about you and melding with the shadows. You are empowered to seek shelter someplace between the shadows, becoming insubstantial to the real world so long as you do not move. The skill cannot be used during the day or at any time that you can see daylight or something illuminated directly or indirectly by daylight. Spend 2 points of Water, gather your cloak around you, and call out "Imbue by Shadow" to become a spirit. So long as you do not move you gain the Spirit defense. You gain the Shadow trait and the Spirit trait. Any attack that is "to Shadow" or "to Spirit" will affect you and, if they are not beneficial, knock you out of Spirit form. Otherwise you will stay in spirit form until you choose to move or dawn comes. Once the effect ends all Spirit Form skills are exhausted until you take a long rest.

Fear the Unseen

Cost: 4

You tap into some primordial fear of the night, striking an enemy speechless. Spend a point of Fire, call out “Short Silence by Fear,” and make a packet attack to choke your opponent with fear.

Grasping at Shadows

Cost: 5

Once per long rest, spend 2 points of Water and call out “Avoid by Shadow” to negate one melee, missile, or packet attack.

Night Blindness

Cost: 5

Your enemy is engulfed in a shadowy cloud that drives them away from you. Spend a point of Fire, call out “Repel by Shadow” and make a packet attack to drive an opponent away.

Slip into the Night

Cost: 4

Use the shadows to free one individual from a Root effect. Spend a point of Water, call out “Cure Root by Shadow,” and touch the recipient to free them.

Whispers Amongst the Shadows

Cost: 1

You may speak while you are using the Cloak of Shadows skill, but you cannot speak louder than a normal conversation voice.