Ranger

Ranger

Cost: 5

If you are wearing a thick leather armor prop that is reinforced by chain mail, furs, or both then that prop satisfies the requirement for Heavy Armor. If a skill specifically requires a helmet or pauldrons then your suit must have either a leather hood, a leather or fur mantle, or similar head or shoulder protection that is approved by plot.

Battlefield First Aid

Cost: 4

The time required for you to use First Aid to stabilize or cure a Maim effect is reduced to 30 seconds.

Enmity

Cost: 3

There is an enemy you have a particular skill or passion for hunting. Choose one of the following foes: Beast, Demon, Elemental, Fae, Hobgoblin, Human, Insect, Reptile, Troll, or Undead. Spend a point of Earth, call out "6 Damage to [Foe]," and make a melee attack to strike down your foe.

Healing Herbs

Cost: 2

You can use natural herbs and plants to heal wounds. The use of this skill requires a medicine pouch prop. This pouch must be at least big enough to hold a packet. You spend a minute gathering plants and herbs into your pouch in a wild place where there are no buildings in sight. Once activated, you may take a packet out of your medicine pouch and touch the packet to someone to use a "Heal 2 by Weald" on that person. You may only have one use of this skill active at any one time and each use requires one minute of role play as you gather what you need from the woods.

Herbal Remedy

Cost: 2

You can use natural herbs and plants to heal poisons. The use of this skill requires a medicine pouch prop. This pouch must be at least big enough to hold a packet. You spend a minute gathering plants and herbs into your pouch in a wild place where there are no buildings in sight. Once activated, you may take a packet out of your medicine pouch and touch the packet to someone to use a "Cure Poison by Weald" on that person. You may only have one use of this skill active at any one time and each use requires one minute of role play as you gather what you need from the woods.

Reveal the Prey

Cost: 1
Requirement: Enmity

Those you are trained to hunt are revealed to you. You may use this skill to expose an enemy you have selected as your prey with Enmity. Once per long rest, call out "By My Voice, Expose [Foe] by Weald" to reveal all enemies. You may only expose enemies you have selected with the Enmity skill.

Fortitude of the Wild

Cost: 2

Your survival training has made to resistant to toxins. Once per short rest, spend a point of Water and call out “Resist” to negate one attack with the Poison trait.

Nature's Embrace

Cost 2

When you are violently struck down you are sustained by the wilderness around you. This skill may only be used while cloaked by nature, where you are touching a tree or there are multiple trees between you and any visible buildings. While cloaked by nature if you fall unstable you may exhaust a point of Fire as you fall to immediately become stable. You may use this skill to take an extra step while falling down so you lay down touching the roots or trunk of a tree.

Web Cutting

Cost: 2

You know how to cut through webs effectively and without tangling your weapon. Focus for 10 seconds, cutting webs off of the recipient, call out "Cure Web," and touch the weapon to a recipient to free them from webbing.

Woodcraft Weaponry

Cost: 1
Prerequisite: Twin Weapons

You may fight with a spear in one hand and a full length one handed weapon in the other.