Luminist

Luminist

Cost: 5

You cannot take this header if you have the Shadowmancer or Paladin of Shadow header.

You gain Light as a battle trait, and you may replace the trait of Primal spells with Light. You also gain Light as a beneficial trait. You may replace the trait of beneficial effects from skills in your Primary headers with the Light trait.

Your Luminist skills that are delivered as packet attacks are not spells; you can use them while holding a weapon or shield in your off hand so long as you are not actively blocking with that item. Silence will prevent you from making packet attacks, however, as you can no longer hear the music of the Tapestry.

(You cannot use packet attacks while blocking or being struck by melee attacks as normal.)

Awestruck

Cost: 4

You create an attack of such dazzling intensity that the enemy is struck silent for a short time. Spend a point of Water, call out “Short Silence by Awe,” and make a packet attack to silence an enemy.

Dazzle

Cost: 4

Spend a point of Fire, call out “Agony by Light,” and make a packet attack to dazzle an enemy.

Light in the Darkness

Cost: 3

Your mastery of light allows you to ward off attacks. Spend a point of Fire and call out “Resist by Light” to negate one melee, missile or packet attack with Darkness, Light or Shadow as the trait.

Radiant Gift

Cost: 5

You may can grant a healing touch of light to yourself or your allies. Spend a point of Earth, call out “Grant Touch Attack, Heal 3 by Light,” and touch the recipient when you use this ability.

Seared by Light

Cost: 5

You can hone the weapons of your allies with searing light. Spend a point of Water, call out "Grant Melee Attack, 4 Damage by Light," and touch an ally.

Weapon of Light

Cost: 2

You gain the ability to manifest a weapon of pure light. The weapon must be a one handed weapon or a staff. You must provide a weapon prop that is completely white and further decorated with yellow diamonds or four pointed stars. This weapon is a manifestation of your inner light. You can cast spells while this weapon is in your free hand. This weapon cannot be disarmed. If this weapon is destroyed, you must spend a minute of concentration to reform it. If you have the ability to fight with two weapons you may use this skill to manifest a weapon in each hand. This skill cannot be used to manifest a shield.