Basilisk

Basilisk Skills

Cost: 10
Your spells are delivered as melee attacks.

You derive your skills from the Basilisk constellation. Your style allows you to channel magical spells and abilities through your weapons, occasionally surprising opponents with ranged destruction. When you first purchase this header choose the source of your magic; either Arcane, or the one devotion, Divine, Druidic, Shamanic, or Celestial, that inspires your faith.

You are required to decorate your weapons and shield with mystical runes, glyphs or sigils before you can use them to channel spells or to cast while holding them. Casting while holding weapons or a shield has certain restrictions as outlined in spell section.

Basilisk Scales

Armor Source
Cost: 4
Requirements: Medium Armor

You may wear an actual armor prop that is fashioned as leather or metal scale mail. In this case your armor prop gives you 4 armor points. You may refresh those armor points by focusing for one minute, kneeling and tracing the edges and scales of the armor with your fingers to maintain and renew their protective magic.

Basilisk Speed

Armor Source
Cost: 5

Instead of wearing physical armor you evoke magical protections that give you 3 armor points. Focus for one minute, performing a magical ritual to renew this magical ward, to refresh these armor points. These armor points cannot be used if you have points from physical armor or another armor source.

Durability I

Cost: 4

You gain +1 to your Vitality attribute.

Fangs of the Basilisk

Cost: 4

Spend 2 points of Air, make a melee attack, and call out “3 Damage” to lash out at your foes.

Though the Basilisk studies magic, one must not forget the deadliness of cold steel.

Gaze of the Basilisk

Cost: 4

By spending a point of Air you may deliver a magical spell as a packet attack even though you are attuned to your weapon. Spend a point of Air in addition to the cost of a spell as you cast it. You may deliver that spell as a packet attack, even though you are attuned to a weapon and even if you have a weapon or shield in your off hand. You cannot cast the spell while blocking with a weapon or shield; if an attack hits your weapon or shield your spell is interrupted as normal.

“When fighting the Basilisk style one must always remember that even though they fight in melee with both steel and magic, they are also capable of surprising a foe by launching a devastating ranged attack.

Medium Armor

Cost: 2

You are skilled at wearing armor props worth up to 3 points of armor. You must be wearing the appropriate armor prop that is rated as medium armor to use these armor points.

Mystic Weapon

Cost: 2

Your melee weapons can be used to block packet attacks. You cannot block packet attacks with a buckler, shield, or missile weapon enhanced to block melee attacks. You may also cast touch delivered spells while carrying a shield or holding a weapon in your off hand.

With a glowing arcane blade, Eyrien deflected the bolt of fire as it streaked towards the battle line.

Parry I

Cost: 3

Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.

Parry II

Cost: 3

Once per long rest you may spend 2 points of Earth and call out “Parry” to negate one melee attack that strikes you.

Sphere of the Basilisk I

Cost: 1

When you take this skill you choose a magical sphere. You can now purchase spells under that sphere. Choose from Chimera, Gloaming, Primal, Wayfare, or Weald.

Sphere of the Basilisk II

Cost: 3

When you take this skill you choose a magical sphere you have not already learned. You can now purchase spells under that sphere. Choose from Chimera, Gloaming, Primal, Wayfare, or Weald.

Sphere of the Basilisk III

Cost: 5

When you take this skill you choose a magical sphere you have not already learned. You can now purchase spells under that sphere. Choose from Chimera, Gloaming, Primal, Wayfare, or Weald.

Shield

Cost: 2
Requirements: Bucker

You can use a full sized shield in combat to block melee and missile attacks.

Twin Weapons

Cost: 2
Requirements: Back Up Blade

You can fight with a long one handed weapon in each hand, or a spear and a medium length weapon. You can attack with these weapons, block melee attacks, and block missile attacks.

Uncoil Magic I

Cost: 4

Once per long rest you may spend 2 points of Water and call out “Purge” to end one Elemental or Mental effect on you.

“Your aura is coiled and ready to spring. Learn to uncoil your spirit to slip the bonds of magic.” Selthis